#pragma once

//////////////////////////////////////////////////
// CMyMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

#ifdef _MFC_VER
class CMyMemDC : public CDC
{
public:
    // constructor sets up the memory DC
    CMyMemDC(CDC* pDC, bool bTempOnly = false, int nOffset = 0) : CDC()
    {
        ASSERT(pDC != NULL);
        if (pDC == nullptr)
            return;

        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMyMemDC = ((!pDC->IsPrinting()) && (!GetSystemMetrics(SM_REMOTESESSION)));
        m_bTempOnly = bTempOnly;

        if (m_bMyMemDC) // Create a Memory DC
        {
            pDC->GetClipBox(&m_rect);
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width() - nOffset, m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevant parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }

        FillSolidRect(m_rect, pDC->GetBkColor());
    }

    CMyMemDC(CDC* pDC, const CRect* pRect) : CDC()
    {
        ASSERT(pDC != NULL);
        if (pDC == nullptr)
            return;

        // Some initialization
        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMyMemDC = !pDC->IsPrinting();
        m_bTempOnly = false;

        // Get the rectangle to draw
        if (pRect == NULL) {
            pDC->GetClipBox(&m_rect);
        } else {
            m_rect = *pRect;
        }

        if (m_bMyMemDC) {
            // Create a Memory DC
            CreateCompatibleDC(pDC);
            pDC->LPtoDP(&m_rect);

            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);

            SetMapMode(pDC->GetMapMode());

            SetWindowExt(pDC->GetWindowExt());
            SetViewportExt(pDC->GetViewportExt());

            pDC->DPtoLP(&m_rect);
            SetWindowOrg(m_rect.left, m_rect.top);
        } else {
            // Make a copy of the relevant parts of the current DC for printing
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }

        // Fill background
        FillSolidRect(m_rect, pDC->GetBkColor());
    }

    // Destructor copies the contents of the mem DC to the original DC
    ~CMyMemDC()
    {
        if (m_bMyMemDC) {
            // Copy the off screen bitmap onto the screen.
            if (!m_bTempOnly)
                m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                                this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidentally deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CMyMemDC* operator->() {return this;}

    // Allow usage as a pointer
    operator CMyMemDC*() {return this;}

private:
    CBitmap  m_bitmap;      // Off screen bitmap
    CBitmap* m_pOldBitmap;  // bitmap originally found in CMyMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMyMemDC;        // TRUE if CDC really is a Memory DC.
    BOOL     m_bTempOnly;   // Whether to copy the contents on the real DC on destroy
};
#else
class CMyMemDC
{
public:

    // constructor sets up the memory DC
    CMyMemDC(HDC hDC, bool bTempOnly = false)
    {
        m_hDC = hDC;
        m_hOldBitmap = NULL;
        m_bTempOnly = bTempOnly;

        GetClipBox(m_hDC, &m_rect);
        m_hMyMemDC = ::CreateCompatibleDC(m_hDC);
        m_hBitmap = CreateCompatibleBitmap(m_hDC, m_rect.right - m_rect.left, m_rect.bottom - m_rect.top);
        m_hOldBitmap = (HBITMAP)SelectObject(m_hMyMemDC, m_hBitmap);
        SetWindowOrgEx(m_hMyMemDC, m_rect.left, m_rect.top, NULL);
    }

    // Destructor copies the contents of the mem DC to the original DC
    ~CMyMemDC()
    {
        if (m_hMyMemDC) {
            // Copy the off screen bitmap onto the screen.
            if (!m_bTempOnly)
                BitBlt(m_hDC, m_rect.left, m_rect.top, m_rect.right-m_rect.left, m_rect.bottom-m_rect.top, m_hMyMemDC, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_hMyMemDC, m_hOldBitmap);
            DeleteObject(m_hBitmap);
            DeleteDC(m_hMyMemDC);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidentally deleting the handles associated with
            // the CDC that was passed to the constructor.
            DeleteObject(m_hBitmap);
            DeleteDC(m_hMyMemDC);
            m_hMyMemDC = NULL;
        }
    }

    // Allow usage as a pointer
    operator HDC() {return m_hMyMemDC;}
private:
    HBITMAP  m_hBitmap;     // Off screen bitmap
    HBITMAP  m_hOldBitmap;  // bitmap originally found in CMyMemDC
    HDC      m_hDC;         // Saves CDC passed in constructor
    HDC      m_hMyMemDC;        // our own memory DC
    RECT     m_rect;        // Rectangle of drawing area.
    bool     m_bTempOnly;   // Whether to copy the contents on the real DC on destroy
};

#endif

